TY/H

Seesaw Clock
/ Clock design to help save electricity
/ Industrial design
/ Group Projects / 2021
/ Personal responsibility: product modeling & rendering interface design CMF design
/ Participation: Early research product styling design iteration
We found that in recent years, although the environmental concept of saving energy has been accepted by the public, it is still difficult for people to combine this idea with their lives, and it is difficult to realize the connection between their daily actions. Seesaw clock aims to help users implement environmental protection concepts by reminding users to help them realize that their environmental behavior is valuable.
Background Research
The purpose of our selection of topics is to reduce electricity consumption and help reduce energy consumption on the consumer side. At first, our idea was how to directly limit or reduce electricity use, but after extensive research and combined with our own experience, we found that as people's awareness levels increase, people are actually willing to contribute to environmental protection, but people actually don't have an intuitive feeling about using electricity, and they can't feel the consequences of using electricity too much or forgetting to turn off the lights. As a result, we believe that in today's situation, what people really need is a device that can monitor and alert people's electricity consumption behavior, so that people's spontaneous power saving behavior can generate positive feedback. After a series of brainstorming, we think the best carrier for this function is a wall clock. Not only can it be reminded at any time, but it also has the image of measurement itself. The idea for the Seesaw clock was born from this.
Design Iterations
After determining the design goals, we iterated over a long period of time and continuously thought about what information should be conveyed to users and how to convey it most intuitively. It was only through the iterative process shown above that we got the final version of the design.
Product Design
Ultimately, we combined the form of the product with a seesaw, and mainly emphasized the user's comparison with their previous self. The dial was split in half, and the left and right bands represented today's and previous data separately. Among them, today a mirror surface is used to reflect the current scene on the dial, and wood is used on the other side, which emphasizes nature and environmental protection while also having a homely atmosphere. The frosted semicircular board below, on the other hand, is a seesaw. Today, when using electricity, it lifts to the right, and vice versa, to the left. At the same time, Figure 2 is the electric energy monitoring module we designed. By connecting it to a circuit, we can monitor electricity consumption and provide the required data for the watch.
Interaction Design
As you can see in the picture, the left and right sides of the product represent your electricity consumption today and before, while the acrylic board shakes like a seesaw represents the contrast between them. For example, the comparison between Figure 3 and 4 is in the morning. The left side uses less electricity than before, and the right side is at night, where the electricity consumption is higher than before. The orange triangle on the acrylic board below represents today's electricity consumption goals. Users can generate recommended electricity consumption targets by filling out the questionnaire in the supporting app, and continuously revise them as users use it. The final video shows an example of the Seesaw clock changing state over the course of a day.
App Design
The above is the supporting software design for the Seesaw clock. Figure 1 shows the homepage, which shows all kinds of basic information, including today's electricity consumption, comparison with previous self, current power, etc. Figure 2 shows the data interface, realistic and more detailed historical data analysis charts, etc. Figure 3 shows planting trees. We convert the carbon emissions saved by users into planting trees. If users save a certain amount of carbon emissions, they can add one more tree in the mobile phone virtual forest, increasing the user's sense of accomplishment and positive feedback. Figure 4 shows the settings interface. Figures 5 and 6 are questionnaires filled in when the user sets the clock, which are used to set basic maximum electricity consumption goals for the user.

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